Fileds of Mistria Breeding and Ranching Mechanics
Overview
Animals in Mistria can come in various colors -- up to a total of 15 for each animal. While these colors are purely aesthetic, they add extra charm to Fields of Mistria!
Each animal has 6 "tiers" of color rarity, totaling 15 colors. Tier 2 and above animals must be bred to obtain.
- Tier 1: Unlocked by default
- Tier 2: General color variations of animals, mostly based on real life counterparts
- Tier 3: Blue, Pink, Purple
- Tier 4: Silver
- Tier 5: Gold
- Tier 6: Seasonal variants
Once a color is successfully bred, it will also be unlocked to purchase directly from Hayden's shop.
Starting the Breeding Process
Breeding is done by giving two animals (same species, opposite genders) the corresponding heart shaped treat for each parent, on the same day. Treats can be purchased from Hayden's shop for varying costs. The next day, the animals will receive a stork symbol next to their statuses in the Animals part of the menu.
Note: currently you should not move the animals to daycare or another barn while they are in the "stork"/pregnant phase. This will cause both to bug out and be permanently stuck in that phase, without giving birth to the child. (fixed as of Aug 15, 2024)
The stork phase lasts 4 days across all animals.
Once the egg is hatched or child is born, they will remain a child for a while, and then become an adult. The child phase lasts:
- Chicken: 3 days
- Cow: 5 days
- Duck: 3 days
- Horse: 5 days
- Rabbit: 3 days
- Sheep: 5 days
- Capybara: 3 days
Once they are an adult, they will produce product like normal and be able to also be bred.
Breeding Variants & Mechanics
Now we get into the fun part -- breeding higher tier variants.
Higher tier variants of animals can be created by breeding two animals of the same species but opposite genders (they must also be in the same barn/coop). Both parents of the same and different colors can breed a new variant!
As a general rule of thumb, where x = the tier of the lower tier parent,
- Parent T(x) x Parent T(x) = Child T(x+1)
This is a surefire way to obtain a higher tier color variant for most situations. The only exception to this is T6.
However, the following also works:
- Parent T(x) x Parent T(x+1) = Child T(x+1) or T(x+2)
Through this less optimal method, it appears to be a 50%(?) chance to get a higher tier colored child.
(note: more research needs to be done to ascertain an accurate %. this is speculation)
The color of the resulting child is picked at random from the available colors within its tier, in the case of T2 or T3.
Notes
- Children will never "decrease" in tiers. T2 x T3 parents will always produce a T3 or T4 child. Never a T1 or T2.
- However, the above is not applicable for parents that have a tier gap >1, as T4 x T2 parents can produce both T3 and T4. This is to be investigated further.
- Gender and "color combination" of parents do not appear to matter.
Seasonal Variants (Tier 6)
Seasonal variants of animals, with the color rarity of tier 6, are the highest tier in the game. There is only a slight chance to obtain them, if not breeding Ty xT6 already.
The usual methods won't work for seasonal colors, as they are more special. Instead, breeding a T5 x T5 will only give a chance at obtaining the seasonal. T4 x T5 is also able to produce a seasonal child, but at a much smaller rate. Likewise, T6 x T5 will also produce seasonal children at a higher, but not guaranteed, rate.
The only surefire way to obtain a seasonal child is to breed T6 x T6! This will result in 100% a T6 child.
The T6 child that is born will correspond to the season they are conceived in (ie: feeding the parents the treat in Summer will cause a Summer child to be born on Fall 1). There are 4 different possible seasonal variants and each seasonal animal variant comes with a unique default animal cosmetic as well!
Production Tiers
Production tiers are a hidden mechanic in Fields of Mistria that benefit the player and encourage them to bond with their animals. Unlike color tiers, production tiers actually do affect gameplay! By raising the hearts of an animal, it will offer the player better products and chances for more drops.
Tier 0:
- 0 hearts required
- 1 normal product
Tier 1:
- 2 hearts required
- 1 normal product
- 20% chance for an additional normal product to drop
Tier 2:
- 4 hearts required
- 2 normal products
Tier 3:
- 6 hearts required
- 2 normal products
- 20% chance for an additional normal product to drop
Tier 4:
- 8 hearts required
- 2 normal products
- 10% chance for a golden product to drop
Tier 5:
- 10 hearts required
- 1 golden product
- 10% chance for an additional golden product to drop
Profit Margins
(section is a wip -- hoping to provide some mathematical calculations for best profits for min/maxers)
Production Cycles for animal products are as follows:
- Chicken: 1 (every) day
- Rooster: 3 days
- Cow: 1 (every) day
- Bull: 3 days
- Duck (Egg): 1 day
- Duck (Feather): 3 days
- Horse: 3 days
- Rabbit: 3 days
- Sheep: 3 days
- Capybara: 3 days
- Alpaca: 3 days
Prices for shipping animal products are as follows:
- Chicken Egg: 20t
- Rooster Feather: 60t
- Golden Chicken Egg: 60t
- Golden Rooster Feather: 180t
- Cow Milk: 40t
- Bull Horn: 120t
- Golden Cow Milk: 120t
- Golden Bull Horn: 360t
- Duck Egg: 30t
- Golden Duck Egg: 90t
- Duck Feather: 90t
- Golden Duck Feather: 270t
- Horse Hair: 130t
- Golden Horse Hair: 390t
- Rabbit Wool: 90t
- Golden Rabbit Wool: 270t
- Sheep Wool: 120t
- Golden Sheep Wool: 360t
- Alpaca Wool: 130t
- Golden Alpaca Wool: 390t
- Capybara Bristle: 120t
- Golden Capybara Bristle: 360t